Les Règles

Technomage (warlock engineer)

Défi des Bas-Fonds / (Underworld Challenge)
 

Coût : 150000 PO

Catégorie : 0-1 Wizard

Quantité : 0-1

Autorisé(e) pour : Gobelins, Skavens, Snotlings, Underworld

🇬🇧

Once per game, a Wizard may cast one of the following spells:

WARP LIGHTNING

You may cast this spell at the end of either player’s team turn, before the next team turn begins. Choose any square that is adjacent to one of the Sidelines to be the Warp Lightning’s starting point. The Warp Lightning follows a path from one Sideline to the other, moving in a straight line from its starting point directly towards the opposite Sideline. Roll a D6 for every Standing player (from either team) that occupies a square in the Warp Lightning’s path:

  • On a roll of 3+, the player has been hit by the Warp Lightning.
  • On a roll of 1 or 2, the player is lucky and the bolt zips overhead.

Any Standing players hit by the Warp Lightning are Knocked Down. When a player is Knocked Down by Warp Lightning, you may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.
Finally, when a player is Knocked Down by Warp Lightning, roll a D6.

  • On a roll of 1, the Warp Lightning is earthed through the player. Do not roll to see if any more players are hit.
  • On a roll of 2+, the Warp Lightning continues along its path, as described above.

THUNDERBOLT

You may cast this spell at the end of either player’s team turn, before the next team turn begins. Target any Standing opposition player anywhere on the pitch, and roll a D6:

  • On a roll of 3+, the player has been hit by the Thunderbolt.
  • On a roll of 1 or 2, the player manages to duck or dodge the attack.
    A Standing player hit by a Thunderbolt is Knocked Down. When a player is Knocked Down by a Thunderbolt, you may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.
Utilisations en Matchs
Journée Match Coach
Aucun match pour ce coup de pouce
Le Saviez-Vous ?

C'est en pariant sur une victoire d'Amaranth face à Ankha que Scampi se retrouva en short. Misant plus de 10 000 po au PMU sur Mamar, après avoir perdu pas mal de flouze suite à une défaite de l'autre taulier du PMU (KP), Scampi se retrouva contraint d'emprunter de nouveau pour tenter de se renflouer. C'est ainsi que la crise des subprimes virussa la Lutèce, au lendemain de la victoire d'Obama!

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