Les Règles

Horatio X. Schottenheim, Maître Mage (horatio x. schottenheim, master mage)

Tous / (Any)
 
🇬🇧

Once per game, a Wizard may cast one of the following spells:

TAKE THIS! OOOPS...

Horatio may cast this spell at the end of either player’s team turn, before the next team turn begins. Choose a target square anywhere on the pitch.
The target square is moved D3 squares in a direction determined by rolling a D8 and referring to the Random Direction template. After moving the target square, roll a D6 for each Standing player (from either team) that is either in the target square or a square adjacent to it:

  • On a roll of 4+, the player has been hit by the Fireball.
  • On a roll of 1-3, the player manages to avoid the Fireball.
    Any Standing players hit by the Fireball are Knocked Down. When a player is Knocked Down by a Fireball, you may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.
Utilisations en Matchs
Journée Match Coach
Aucun match pour ce coup de pouce
Le Saviez-Vous ?

Les joueurs de la Lutèce dont le nom comporte "Fondu" sont plus susceptibles de faire un 12 en évolution que les autres (soit +1 en force). On remarquera le cas de LX avec son maximum FONDU et Général Izo avec son Gros FONDU. A bon entendeur !

Fausse Pub

© Lutèce Cup 2005
Ce site est indépendant de Games Workshop [en] et n'a aucun but commercial.