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When this player is activated, the only action
they can declare is a Ball & Chain Special
Action; there is no limit to the number of players
that can declare this Special Action each Turn.
When a player performs a Ball & Chain Special
Action, position the Throw-in Template over this
player so it faces one of the two End Zones or
either Sideline. Then roll a D6 and move
this player into the square as indicated by the
Throw-in Template.
A player that moves in this manner does not
have to make an Agility Test to Dodge away
from another player's Tackle Zone; they will
automatically pass. Opposition players cannot
use the Shadowing or Tentacles Skills against a
player performing a Ball & Chain Action. A player
performing a Ball & Chain Action cannot be
prevented from moving by the Chomped
condition. However, the Stand Firm Skill may
prevent this player from moving in the target
square. In that case, this still would count as
one square of movement.
If this move takes this player off the pitch,
they will risk Injury by the Crowd.
If this move takes this player into a square
containing a Standing player (from either
team) they will automatically perform a
Block Action against that player; this Block
Action will ignore the Foul Appearance Skill.
If this is a team-mate, then this player's
Coach will choose which result to apply after
the Block Dice have been rolled.
If this move takes this player into a square
containing a Prone or Stunned player, that
player is Pushed Back and an Armour Roll is
made against them.
If this move takes this player into a square
containing the ball, it will immediately
Bounce. This will not cause a Turnover.
A player performing a Ball & Chain Special
Action can move a number of squares up to
their MA. They may Rush as normal, though if
they roll a 1, they will move into the square as
normal first, including performing any Block
Actions, Pushing Back any players or causing
the ball to Bounce, before Falling Over in the
square they have moved into.
If this player is Knocked Down, Falls Over or is
Placed Prone for any reason, immediately make
an Injury Roll for them treating any result of
Stunned as Knocked-out instead (except if they
are Injured by the Crowd).
A player with this Trait cannot have any of
the following Skills: Diving Tackle, Eye Gouge,
Frenzy, Grab, Hit & Run, Leap, Multiple Block,
On the Ball, Shadowing, Steady Footing.