Les Règles

#55 - Bombardier (Bombardier (Active))
Traits/Traits
🇬🇧

When this player is activated, they can declare a Throw Bomb Special Action; only one player can declare this Special Action each Turn.

When a player performs a Throw Bomb Special Action, they throw a bomb in the same manner as when a player performs a Pass Action, following all the usual rules for a Pass Action. Though this is not a Pass Action itself, any Skills or Traits that come into play when a player performs a Pass Action will also apply to a Throw Bomb Special Action, with the exception of the On the Ball and Dump-off Skills. A player that declared a Throw Bomb Special Action may not perform a Move Action before throwing the bomb.

If at any point a bomb comes to rest on the ground then it will immediately explode in that square. Should a bomb be Fumbled by the thrower, or dropped when a player attempts to Catch it, then it will not Bounce and will instead explode in that player's square. When a bomb explodes, any player in the square it exploded in is hit by the explosion. Additionally, roll a D6 for each player adjacent to the square in which the bomb exploded. On a 4+, they are hit by the explosion.

Any Standing player that is hit by the explosion is immediately Knocked Down. Additionally, make an Armour Roll for any Prone or Stunned players hit by the explosion.

If a player successfully Catches or Intercepts a thrown bomb, the player that caught the bomb must immediately throw it again, following all the same rules for making a Throw Bomb Special Action as described above.

Le Saviez-Vous ?

Lors du tournoi NDC 2018, l'équipe orque "Fanatic Babouins" jouait sa dernière ronde contre une équipe humaine et une victoire assurait une place sur le podium ! Le score était de 1 -1 au dernier tour de la deuxième mi-temps. Et c’est le blitzeur et capitaine « Jokoko » qui avait la balle et devait mettre 2 fois le paquet pour pouvoir marquer le touchdown de la victoire et de la gloire ! Et cela avec la dernière relance disponible ! Jokoko exposa sa stratégie pour ce tour ce qui eut pour conséquence : Block à 1 dé d’un orque noir sur un trois-quart = SKull, re roll, pow (même pas une sortie). Premier paquet de Jokoko = 4. Deuxième paquet Jokoko = 1, Jokoko tombe, jet d’armure 10, jet de blessure 8. Résultat : Match nul, exclus du podium, une des cornes du casque de Jokoko cassée… Espérons que cet avertissement serve au capitaine…Tous les spécialistes et commentateurs en doutent !

Fausse Pub

© Lutèce Cup 2005
Ce site est indépendant de Games Workshop [en] et n'a aucun but commercial.