Les Règles

#6 - Griffes (Claws)
Mutation/Mutation
🇬🇧

When you make an Armour roll against an opposition player that was Knocked Down as the result of a Block action performed by this player, a roll of 8+ before applying any modifiers will break their armour, regardless of their actual Armour Value.

Clarifications

Ne peut être utilisé avec Châtaigne pour modifier un jet d'armure

Q: Can a player with both the Claws and Mighty Blow (+X) skills use them together to allow them to break an opposition player's armour on less than 8+ provided by the Claws skill? (p.78 & 80)
A: No.

Q: If a player has both the Mighty Blow (+X) skill and the Claws trait, they cannot use the Mighty Blow (+X) skill to modify the Armour roll due to Claws, but can they still use it to modify the Injury roll? (p.80)
A: Yes.

Q: If a player with Animal Savagery knocks down a friendly model, are they forced to use Claws, Piledriver, Mighty Blow (X+) (or any other Skills that would affect Armour or Injury rolls), or can they choose not to? (p.81)
A: The only Skills the opposing coach may choose for the player with Animal Savagery to use are Claws and Mighty Blow (+X). In this case, treat the Knock Down as being the result of a Block action.

Le Saviez-Vous ?

Tangshan 1976, Minotaure de son état, s'est payé 3 fois l'immense star Morg'N Torg ! Au cours du match face à une sombre équipe d'ogre, Morg a cru bon de donner le ballon à Tangshan pour l'empêcher de blitzer, mais rien y fit, TD marqué en 3 tours et c'est la fete à l'ogre : Morg se fait blesser, soigner par l'apo, puis envoyé en KO, il pense pouvoir résister à Tangshan qui l'achèvera en fin de match...

Fausse Pub

© Lutèce Cup 2005
Ce site est indépendant de Games Workshop [en] et n'a aucun but commercial.