Clarifications
Ne peut être utilisé avec Châtaigne pour modifier un jet d'armure
Q: Can a player with both the Claws and Mighty Blow (+X) skills
use them together to allow them to break an opposition player's
armour on less than 8+ provided by the Claws skill? (p.78 & 80)
A: No.
Q: If a player has both the Mighty Blow (+X) skill and the Claws
trait, they cannot use the Mighty Blow (+X) skill to modify the
Armour roll due to Claws, but can they still use it to modify the
Injury roll? (p.80)
A: Yes.
Q: If a player with Animal Savagery knocks down a friendly
model, are they forced to use Claws, Piledriver, Mighty Blow (X+)
(or any other Skills that would affect Armour or Injury rolls),
or can they choose not to? (p.81)
A: The only Skills the opposing coach may choose for
the player with Animal Savagery to use are Claws and
Mighty Blow (+X). In this case, treat the Knock Down as
being the result of a Block action.