Coût : Cf ci-dessous
Catégorie : Common
Quantité : Unlimited
Autorisé(e) pour :
Amazones ,
Chaos ,
Elfes noirs ,
Elfes sylvains ,
Gobelins ,
Halflings ,
Hauts Elfes ,
Humains ,
Morts-vivants ,
Nains ,
Nains du Chaos ,
Norses ,
Orques ,
Skavens ,
Hommes lézards ,
Khemri ,
Nécromanciens ,
Elfes ,
Nurgle ,
Ogres ,
Vampires ,
Orques Noirs ,
Snotlings ,
Underworld ,
Pacte du Chaos ,
Slanns ,
Démons de Khorne ,
Noblesse Impériale ,
Alliance du Vieux Monde ,
Gnomes
🇬🇧
For every player safely employed by a team, there are
dozens more who will wear anyone’s colours in exchange
for hard currency. You may Induce Mercenary players
to your team for a single game, chosen from your Team
Roster, at 30,000 gold pieces more than the player would
normally cost. For example, a Mercenary Human Lineman
would cost 80,000 gold pieces to hire for a game rather
than the usual 50,000 gold pieces.
The normal limits on the total number of players
allowed on a team and in each position apply to
Mercenaries. However, players that are missing the game
due to injury do not count towards the number of players
on the team, so they are not counted when working out
how many Mercenaries a team can have.
All Mercenaries have the Loner (4+) trait as they
are not accustomed to playing with the rest of the team.
In addition, a Mercenary may be given one additional
Primary skill selected from those available to a player of
that position, at an additional cost of 50,000 gold pieces.
For example, a Mercenary Human Lineman could be
given Tackle for a total cost of 130,000 gold pieces to hire
for a game. Mercenaries do not earn Star Player points
and cannot be awarded the MVP for the game. Unlike
Journeymen, Mercenaries cannot be permanently hired
during the post-game sequence.