Coût : 150000 PO
Catégorie : 0-1 Wizard
Quantité : 0-1
Autorisé(e) pour : Gobelins, Skavens, Snotlings, Underworld
Once per game, a Wizard may cast one of the following spells:
You may cast this spell at the end of either player’s team turn, before the next team turn begins. Choose any square that is adjacent to one of the Sidelines to be the Warp Lightning’s starting point. The Warp Lightning follows a path from one Sideline to the other, moving in a straight line from its starting point directly towards the opposite Sideline. Roll a D6 for every Standing player (from either team) that occupies a square in the Warp Lightning’s path:
Any Standing players hit by the Warp Lightning are Knocked Down. When a player is Knocked Down by Warp Lightning, you may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made. Finally, when a player is Knocked Down by Warp Lightning, roll a D6.
You may cast this spell at the end of either player’s team turn, before the next team turn begins. Target any Standing opposition player anywhere on the pitch, and roll a D6:
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