Les Règles

Jorm l’Ogre (Jorm the Ogre)

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Pour la version "Chantage & Corruption" : Voir ici


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Jorm doesn't like Cheaters!

Jorm is always on the lookout for dirty play, and misses very little. If any player on the opposing team commits a Foul but a double is not rolled when making either the Armour roll or Injury roll, roll a D6:

  • On a roll of 4+, Jorm has spotted the cheat and rolls up his sleeves to deliver his own form of justice.
  • On a roll of 1-3, the player manages to avoid the ref’s attention.

Once spotted by Jorm in this way (and only in this way), the player that committed the Foul is immediately Knocked Down. When a player is Knocked Down by Jorm, you may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.

“Shut it, You Hooligans!”

If a Get the Ref result is rolled on the Kick-off Event table, the normal effects are ignored – instead, Jorm goes into a rampage and starts tearing through the stands to teach the rowdy fans a lesson! Both teams reduce their Fan Factor for this game by -1 each time a Get the Ref result is rolled on the Kick-off Event table.

Utilisations en Matchs
Journée Match Coach
Aucun match pour ce coup de pouce
Le Saviez-Vous ?

C'est aujourd'hui que la Cour de Grande Instance de Lutèce doit se prononcer dans l'affaire qui oppose Arkhandzar à la Ligue de la Défense des Droits des Zombies. En effet le Zombie "Mort Pion" numéro 9 des "Raides Stars" qui s'était fait coffrer pour tapage nocturne est toujours détenu en prison. Le coach de l'époque Arkhandzar, n'avait pas voulu payer les 50 000 Pièces d'Or pour sa libération sur parole ( si tant est qu'un Zombie tienne parole ... ).

Fausse Pub

© Lutèce Cup 2005
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