Les Règles

Sorcier (hireling sports-wizard)

Tous / (Any)
 
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Également connu sous le nom d'Harry Potter, bien que cela n'en fasse pas un mage "nommé"


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Once per game, a Hireling Sports-Wizard may cast one of the following spells:

FIREBALL

You may cast this spell at the end of either player’s team turn, before the next team turn begins. Choose a target square anywhere on the pitch and roll a D6 for each Standing player (from either team) that occupies either the target square or a square adjacent to it:

  • On a roll of 4+, the player has been hit by the Fireball.
  • On a roll of 1-3, the player manages to avoid the Fireball.
    Any Standing players hit by the Fireball are Knocked Down. When a player is Knocked Down by a Fireball, you may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.

    ZAP!

    You may cast this spell either at the start of any of the opposition’s team turns, before any player is activated, or immediately after any of the opposition’s team turns has ended. Target any opposition player and roll a D6:

  • If the roll is equal to or higher than the player’s Strength characteristic, or is a natural 6, that player turns into a frog for the remainder of the drive, after which their coach will secure emergency magical assistance to turn the player back into their original form.
  • If the roll is lower than the player’s Strength characteristic, the player develops a fresh crop of warts, but the spell has no further effect.
    If the player was in possession of the ball when they were turned into a frog, it is dropped and will bounce. When a roll on the Casualty table is required against the frog, no roll is made. Instead, it is automatically treated as if a Badly Hurt result had been rolled. The frog must miss the rest of the game and cannot be patched-up by an apothecary (because it’s a frog!). At the end of the game, the player is returned to normal shape with no ill effects.
    The frog has the following profile:
MA ST AG PA AV Skills & Traits
Frog 5 1 2+ - 5+ Dodge, Leap, No Hands, Stunty, Titchy, Very Long Legs
Utilisations en Matchs
Journée Match Coach
6 Ólafsfjörður Kappi / Les Sous-doués Sebotouno
7 AG4 Noob / The Dark Ages Dritzz
7 Ska'Belin / Tomb Gum F'oon
8 Vanaheim Valkyries / Wolto herd Vel (Old World Classic) ImperatorDei
8 AG4 Noob / Les Experts de l'Opéra Garnier Dritzz
10 Ska'Belin / Les Fiers de Hache F'oon
Le Saviez-Vous ?

Le Blood Bowl est plein de rebondissement! Et pour preuve, lors de la demi-finale 2001 opposant l'Aspique aux Peace You Off, les hauts elfes ont obtenu une laborieuse victoire 4 à 3. Mais qui dit victoire pendant le match ne dit pas victoire officielle ! Et Xolotl, le fourbe nécromancien, parti à la recherche des règles de la Coupe de Lutèce, trouva dans le 1329ème amendement que dans aucun cas, un coach ne pouvait présenter deux de ses équipes à la finale. Matt le Fou étant coach du Stadoceste et de l'Aspique, n'eut qu'une seule fois à se gratter sa longue barbe pour choisir l'équipe qui irait en finale. Les Peace You Off venaient de se qualifier !

Fausse Pub

© Lutèce Cup 2005
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