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A Hot Pot can be used once per game, launching a
cauldron of piping-hot stew onto the opposition. The Hot
Pot may be used immediately after any of the opposition’s
team turns has ended. Choose a target square anywhere
on the pitch and roll a D6:
On a roll of 6, the shot is on target.
On a roll of 2-5, the shot is off target – the target
square is moved D3 squares in a direction determined
by rolling a D8 and referring to the Random
Direction template.
On a roll of 1, something has gone horribly wrong
and the Hot Pot has misfired in the team dugout.
D3 randomly selected players in the Reserves box
immediately become KO’d and moved to the Knockedout
box.
A player in the target square is automatically hit by the
Hot Pot itself. If a Standing player is hit, they are Knocked
Down. If a Prone or Stunned player is hit, an Armour roll
is made against them. In either case, you may apply a
+2 modifier to either the Armour roll or Injury roll. This
modifier may be applied after the roll has been made.
Additionally, roll a D6 for each Standing player (from either
team) that is in a square adjacent to the target square:
On a roll of 4+, the player has been hit by the mess of
stew that showers out of the Hot Pot.
On a roll of 1-3, the player manages to avoid being hit.
Any Standing player hit in this way is Placed Prone.