Les Règles

Forgerunes Nain (dwarfen runesmith)

Classique du Vieux Monde, Super-ligue du Bord du Monde / (Old World Classic, Worlds Edge Superleague)
 

Coût : 50000 PO

Catégorie : Common

Quantité : 0-1

Autorisé(e) pour : Halflings, Humains, Nains, Nains du Chaos, Norses, Ogres, Noblesse Impériale, Alliance du Vieux Monde

🇬🇧

During each Start of Drive sequence, after Step 2 but before Step 3, you can *select a single player on your team that is currently on the pitch that does not have the Loner** (X+) trait and choose one of the following runes.

Then roll a D6:

  • On a roll of 4+, the rune takes effect, but you cannot attempt to use the Runesmith again at the start of a later drive.
  • On a roll of 2 or 3, the rune does not work, but you can attempt to use the Runesmith again at the start of a later drive.
  • On a roll of 1, the rune does not work, and you cannot attempt to use the Runesmith again at the start of a later drive.

DWARFEN RUNES

Rune of Might

Until the end of this drive, the chosen player gains the Mighty Blow (+1) skill.

Rune of Fury

Until the end of this drive, the chosen player gains both the Dauntless and Frenzy skills.

Rune of Speed

Until the end of this drive, the chosen player gains both the Sprint and Sure Feet skills.

Rune of Iron

Until the end of this drive, the chosen player’s Armour Value is increased by 1 (to a maximum of 11+) and they gain the Stand Firm skill.

Rune of Impact

Until the end of this drive, the chosen player gains both the Juggernaut and Horns skills.

Utilisations en Matchs
Journée Match Coach
Aucun match pour ce coup de pouce
Le Saviez-Vous ?

En l'an de grâce 2006, Knarf the dwarf, après voir écumé les Royaumes oubliés, prend sa retraite et se lance dans la Lutèce cup. Quelle ne fut pas sa déception de se retrouver à coacher une équipe d'orks au lieu de nains! Enfin, deux aspects positifs: non seulement envoyer des orks au casse pipe mais en plus une bonne excuse en cas de défaite! Malin comme un nain!

Fausse Pub

© Lutèce Cup 2005
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