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Once per game, an Asur High Mage may cast one of the
following spells:
Temporal Distortion
You may cast this spell immediately after any of the
opposition’s team turns has ended. Magical energy fills
the stadium, causing the passage of time to slow down or
speed up as the High Mage wishes.
You may attempt to move both teams's turn markers
forwards or backwards one space, effectively causing
both teams to gain an extra turn this half or lose one of
the remaining turns. Both turn markers must move in the
same direction. Declare whether you wish to move the
turn markers forwards one space or backwards one space
and roll a D6:
On a roll of 5+, the spell is successful and the turn
markers are moved.
On a roll of 1-4, the stadium fills with light and the
strangely localised effects cause the High Mage to
rapidly age or become unexpectedly more youthful, but
otherwise the spell has no effect.
Thunderbolt
You may cast this spell either at the start of any of the
opposition’s team turns, before any player is activated,
or immediately after any of the opposition’s team turns
has ended. Target any Standing opposition player
anywhere on the pitch, and roll a D6:
On a roll of 3+, the player has been hit by
the Thunderbolt.
On a roll of 1 or 2, the player manages to duck or
dodge the attack.
A Standing player hit by a Thunderbolt is Knocked
Down. When a player is Knocked Down by a Thunderbolt,
you may apply a +1 modifier to either the Armour roll or
Injury roll. This modifier may be applied after the roll has
been made.