Les Règles

Triplés Trundlefoot (The Trundlefoot Triplets)

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Pour la version "Coupe du Dé à Coudre" : Voir ici


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Heavy-Handed Incompetence

The Trundlefoot Triplets often try their best to partake in a bit of honest corruption, but all too often they fail. If any player on the opposing team commits a Foul but a double is not rolled when making either the Armour roll or Injury roll, roll a D6:

  • On a roll of 5+, the player that committed the Foul is Sent-off, exactly as if they had rolled a double (i.e., the opposing coach may use a Bribe if one is available and may attempt to Argue the Call).
  • On a roll of 2-4, the triplets, squabbling amongst themselves, miss the Foul.
  • On a roll of 1, however, the victim of the Foul is Sent-off as if they had committed a Foul and rolled a double!

“Smart players are well-behaved players!”

At the start of each drive, after both teams are set-up but before the kick-off, roll a D6. On a roll of 6, one randomly selected player on the opposing team that is not being Marked becomes embroiled in a pointless argument with the triplets about their kit. The player is immediately Placed Prone and becomes Stunned, representing the time wasted arguing.

“They don't look happy!”

If a Get the Ref result is rolled on the Kick-off Event table, the triplets make themselves scarce and will play no further part in this game. In addition, each team also gets a Bribe as normal.

Utilisations en Matchs
Journée Match Coach
Aucun match pour ce coup de pouce
Le Saviez-Vous ?

Mort, tu ne satisfais que mon orgueil! Vendu, tu réjouis ma bourse!" Et c'est par cette magnifique phrase que le propriétaire de l’équipe Nains du chaos « Cannibal Rangers », vendit le coach José, au propriétaire de l’équipe des Morts-vivants « A-Team Zomb ». C’était ça ou participer au banquet de fin de saison où le plat de résistance était le coach lui-même…

Fausse Pub

© Lutèce Cup 2005
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