Les Règles

#47 - Tentacules (Tentacles)
Mutation/Mutation
🇬🇧

This player can use this Skill when an opposition player they are Marking voluntarily moves out of a square within this player's Tackle Zone. Roll a D6, adding the ST of this player to the roll and then subtracting the ST of the opposition player. If the result is 6 or higher, or if the roll is a natural 6, the opposition player is held firmly in place and their movement comes to an end. If, however, the result is 5 or lower, or if the roll is a natural 1, this Skill has no further effect. A player may use this Skill any number of times per turn, during either team's turn. If an opposition player is being Marked by more than one player with this Skill, only one player may use it.

Clarifications

Q: If a player uses the Hit and Run trait to move out of the Tackle Zone of a player with the Tentacles skill, does the player with Tentacles get to use the Skill? (p.5) A: No.

Q: If a player uses the Ball & Chain Move special action and moves out of the Tackle Zone of a player with the Tentacles skill, does the player with Tentacles get to use the Skill? (p.78 & 82)
A: No.

Le Saviez-Vous ?

L'une des plus grosses déception du Coach Amaranth, hormis ses résultats bien-sur, a été la demi-finale de chocolate de la saison 2011-2012 avec ses chat'vens et son fameux chat runner Cherif al Ashrad, 10 de mouv spint-équilibre. En effet, lors de ce match, toute l'équipe s'est fait dépecer par les Experts pirates à tel-point que Al Ashrad fut le dernier chat sur le terrain tour 16 lors du touchdown du 2-1 pour les Experts. Pas grave, il restait un dernier tour et surtout le one-turner pour égaliser et aller en prolongation. Sauf que le vil coach Funny Valentine plaça une trappe traitresse qui réduira à néant tous les espoirs d'égalisation et donna ainsi la victoire aux Experts!

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